JiGS, Drupal and Content Modelling

JiGS, Drupal and Content Modelling

Today I want to discuss Content-driven development based on Drupal's Content Modelling, the foundation on which JiGS in-content engine is built. 

What is Drupal Content Modelling and what has it got to do with game design?

JiGS is launched via GamedevJs.weekly

I told a few people on linkedIn, slack and reddit that I'd have a 1.0 version ready for launch in January. 

"I built the in-game content engines for a few MMORPG titles (NCSoft/Arenanet) and this is a genius idea. I used ruby-based engines for compatibility with MVC architecture, but being that D10 is close to MVC, I would definitely consider this approach. Great job!"

With that in mind I'm hanging out on the gamedev.js weekly discord channel
 

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