Web Development / Web Design
OGaM - May - Family
OGaM - July - Forbidden
OGaM - Oct - Divided
“Fools rush in where Angels fear to tread.”
Fool runs in and dies quickly, sometimes before finding a path.
Angel stays at beginning, and tries to figure out best path
Or you're Leeroy Jenkins from World of Warcraft
Real worse case scenario
Imagine if Jane User could approach a flight booking with the same reckless abandon as the fool?!
spend 10% of our time on UX, 90% on the product being sold or the information being disseminated.
spend 90% of our time working on the UX, and 10% on whatever content would facilitate the game.
Just enough to keep it interesting and engaging. But not so much that you die, or can't win, ever.
Users can increase the level of difficulty to suit.
Opportunity to learn from mistakes
The "luxury" of being on version 3 or 4 - When the amount of energy for each iteration is reduced, allowing you to focus on the minutia.