The Eclectic Meme Conspiracy - A browser-based role playing game
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The Eclectic Meme Conspiracy Online (EMC Online) is an online, persistent, 2D, tiled, role playing game (RPG), multiplayer, virtual world set in a post-apocalyptic/cyberpunk world some 50 to 100 years after a civilisation-ending war between humans and superheroes on one side, and AI on the other.
Voting begins for Gamedev.js Jam 2024
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Gamedev.js Jam is now officially closed. We're one of 236 submissions. So many great games and innovative takes on the theme "Power".
The Way of The GameJam Ninja - A process Document
GamedevJs = Host of the GamejamJs 2024
JiGS, Drupal and Content Modelling
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JiGS, Drupal and Content Modelling
Today I want to discuss Content-driven development based on Drupal's Content Modelling, the foundation on which JiGS in-content engine is built.
What is Drupal Content Modelling and what has it got to do with game design?
JiGS is launched via GamedevJs.weekly
I told a few people on linkedIn, slack and reddit that I'd have a 1.0 version ready for launch in January.
"I built the in-game content engines for a few MMORPG titles (NCSoft/Arenanet) and this is a genius idea. I used ruby-based engines for compatibility with MVC architecture, but being that D10 is close to MVC, I would definitely consider this approach. Great job!"
With that in mind I'm hanging out on the gamedev.js weekly discord channel
JiGS - The Drupal MMORPG and Trading Game engine
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Yes, after a long hiatus and a totally new rewrite, the MMORPG is soon ready for release as well as the open source codebase.
JiGS Update - October 23
It's been eight months since I finished my posts on architectural decisions.
Since then it's mostly been a process of building out from there.
Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.
A modular Drupal RPG and Trading Game engine - Wk 4 of 4
For the final week of developing the process pipeline, I copied all the config files, made some databse backups, upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.
At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.
A modular Drupal RPG and Trading Game engine - Wk 3 of 4
I've built out the Map-grids as cities with attributes and unlimited buildings as paragraphs.
I now have
* a game content type: 1 single instance of it per website.
* Map-grid content types whch are populated by Buildings via paragraphs.
* NPC content types and game items as content types.
A portal is a particular building type that when touched (collided with) allows transition from one Map-grid to another. This could be moving inside a building, moving underground or traveling to the next city.