JiGS, Drupal and Content Modelling

JiGS, Drupal and Content Modelling

Today I want to discuss Content-driven development based on Drupal's Content Modelling, the foundation on which JiGS in-content engine is built. 

What is Drupal Content Modelling and what has it got to do with game design?

JiGS is launched via GamedevJs.weekly

I told a few people on linkedIn, slack and reddit that I'd have a 1.0 version ready for launch in January. 

"I built the in-game content engines for a few MMORPG titles (NCSoft/Arenanet) and this is a genius idea. I used ruby-based engines for compatibility with MVC architecture, but being that D10 is close to MVC, I would definitely consider this approach. Great job!"

With that in mind I'm hanging out on the gamedev.js weekly discord channel
 

JiGS- The Drupal MMORPG and Trading Game engine

Yes, After a long hiatus and a totally new rewrite , the MMORPG is soon ready for release as well as the open source codebase. 
Set in a post-apocalyptic wasteland, 50 to 100 years after a civilization ending battle between humans and superheroes on one side and AI on the other.  The apocalyptic event that  ended both the planet's final limited resources and the war itself was triggered by the exiting of the richest man on the planet, off the planet to Mars in one of his many rockets.

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